Wow, there’s some great stuff there. Always a lot of concept talent in Fashion! Go check his work out!
THE MOMENT NASA engineer Ernie Wright examines 6 of the 18 segments of the James Webb Space Telescope’s primary mirror in preparation for a final round of testing at Marshall Space Flight Center in Huntsville, Alabama… <read the full story here> @ <http://discovermagazine.com/>
Not sure about the whole eye-exam thing… but what an amazing photograph!! You could write a whole screenplay around that shot!
ON-ART Corp., Tokyo (“a top artistic structure airbrush paint production company in Japan”) have just been granted their US patent (7,997,991 B2) for a “Costume suit of large size animal.” <read the full story here> @ <http://io9.com/>
Wow, have we come full circle and now the cg guys have to worry?? Everyone loves dinosaurs!
Been hearing a bunch about this film, missed it when it showed here at the Sydney film festival. So I dug seeing some of these sketches.
Inkling, from graphics tablet titan Wacom, automatically turns inky sketches into digital vector drawings, bridging the gap between freeform doodling and computer artwork. It’s interesting to know how the whole thing actually works. Inkling takes it inspiration from sonar, by creating a stereoscopic soundscape of your drawing environment. The pen emits an inaudible pulse of sound, which is picked up by two microphones on the base unit. The receiver can then use this data to instantly log the exact location of the pen. <read the full post here> @ <http://wired.co.uk/>
Wow! Let’s dig a massive hole and fill it with every scanner in the world, and then catch a travelator to our flying car and zip home to a nice home cooked meal (prepared by robot servants). The future is now, and it’s sketchy.
We love pin-up art as much as anyone, but there’s something weird about this newly released concept art showing the evolution of Harley Quinn in Batman: Arkham City. Maybe it’s just that it shows how formulaic these sorts of female characters have gotten… <read the full post here> @ <http://io9.com/>
Cool little look into some character design. Gotta say that it’s one of the hardest skills, and most underestimated processes in film-making. We’ve done it a bunch, and you learn to be prepared for the effort. All that being said, it’s one of the most fun, most creative, and rewarding jobs when you get it right. The thought process needs to be so critical visually, that in my opinion it’s right up there with developing a character as you write the script. In a perfect world the artistic development can work hand in hand with the written development. That’s the way we like to work when we do our characters.
Just take a look at all the reply-posts on this blog-page and see how character design raises the heat in people!
An iconic spaceship should have a cool name and the history of scifi on the big and small screen is littered with great examples. The inspiration behind these amazing ships are varied, often literary, historical, visual or just plain out there… <read the post here> @ <http://www.lvjmovie.com/>
Some cool bits of insight into ship design… and lots of names from some of the great designs. Great reference as a place to start your search in designing space-crafts.