Progress is not guaranteed. Be it moral, technological, scientific, or social, there is no reason to assume human civilization marches forever forward in step with time. Understood this way, we can realize that progress is a choice and something we as a species will to happen through the concatenation of our decisions. <read full story here> @ <http://blogs.discovermagazine.com/>
Thought I’d put this one up on the site because I’m really into the half human and robot thing at the moment. The design bits are awesome, but to me it’s the questions it raises. They touch on it here in this article for the game.
I also recommend a book called “Machine Man” by Max Barry. It’s one of those books you read in 24 hours. I was pounding through it telling James “Man, we gotta make this one into a movie!”. Got to the end, looked it up and sure enough Aronovsky is attached.
There’s still a wealth of ideas behind the idea of human choice to go droid… we may be working something up ourselves here in the background… more to come!
They’re big, they’re ugly and they smell like the inside of a vegetable drawer in a student flat, but how much do you really know about trolls? <read full story here> @ <http://www.bleedingcool.com/>
Been hearing a bunch about this film, missed it when it showed here at the Sydney film festival. So I dug seeing some of these sketches.
Photo: Julian Mason/Flickr (Creative Commons)
Recently I had the pleasure to travel around in China for a few weeks. Visiting a fair deal of the country, north and south, the big cities and a part of the country side. I came back with a truck load of impressions… <read the full post here> @ <http://leadershipwatch-aadboot.com/>
This is a really good take on China. I find it even more interesting, because he’s echoing a lot of my thoughts after shooting a film there last year. I really like this little insight that pertains to collaboration between east and west:
“We believe that the worst thing that can happen to you is losing face. Therefore we carefully define our objectives upfront. Once defined we will not easily let go. We will always look for ways to guarantee both parties win something, so nobody will lose face. But we will only do that if we respect our opponent. If not, we will not hesitate to take what we want without taking into consideration the other. (He gently smiled at me.) And we never show our emotions in public, like Westerns often do. By doing that you reap nothing but contempt from your opponent.“ – chinese business man
Many times when independent filmmakers send a request for help to me, they attach a link to their film trailer. This is the video they have on Youtube and on their website as a representation of their film, a reason to see it or buy it. Often, they are terrible. They are too long, they are too slow, there is no sense of what the film is about or why I would want to see it. A trailer should not be… <read the full post here> @ <http://www.shericandler.com/>
There’s a lot of great info in here… particularly the parts that get into making the trailer as a calling card for the project before financing. That’s a big part of what we believe. For spectacle films today it’s not just about selling a script, you need to show the world. A great way to do that is with a trailer, or some sort of visual representative piece (along with what ever eye candy demonstrates the world and the tone of the project). The problem becomes like anything else in development. How can we pay for it…? That’s where we have to get creative, and ultimately what will separate VisPop as we get films greenlit.
Should mention here that Sheri Candler’s blog is a great resource for film marketing and publicity!
(don’t miss the link to part 2 of this post in the upper right corner of the post)
An iconic spaceship should have a cool name and the history of scifi on the big and small screen is littered with great examples. The inspiration behind these amazing ships are varied, often literary, historical, visual or just plain out there… <read the post here> @ <http://www.lvjmovie.com/>
Some cool bits of insight into ship design… and lots of names from some of the great designs. Great reference as a place to start your search in designing space-crafts.
A somewhat damaged Rangda in her most ferocious pose, her foot on a stone carved with sea waves. Time has removed some of the paint, and her left hand has lost its long nails. Painted stone or wood (?). Bali, probably in the Archaeological Museum. Drawing © S. Beaulieu, after Charlé 1990: 119
There is no ignoring Rangda. Her appearance is shocking, terrifying. Her huge eyes protrude, her large breasts are pendulous, and her long red tongue hangs down her body almost to her knees… <read the entire post> @ <http://www.matrifocus.com/>
There is some pretty good backstory of the mythology of our Balinese antagonist on this site… She’s such a good character, it’s what’s going to make this film! We’ve got a great villain for us to build our hero up against! What do you think? Wanna see a horror film with an ancient Balinese goddess who’s gone off the rails and is now a Demon Queen looking to kick some serious ass?
What’s great about this webpage is you’ll also get some bonus info on some other famous and interesting goddess-demons.