Archives for spectacle 场面

your picks: top 100 science-fiction, fantasy books

Illustration: A robot reads. (w)

More than 5,000 of you nominated. More than 60,000 of you voted. And now the results are in. The winners of NPR’s Top 100 Science-Fiction and Fantasy survey are an intriguing mix of classic and contemporary titles… <read the full story here> @ <http://www.npr.org/>

Love books, and love NPR…  WOW, did I just type that?  I need to get out more!

first digital 3d rendered film

40 Year Old 3D Computer Graphics (Pixar, 1972) from Robby Ingebretsen on Vimeo.

This is really neat. It’s a very very early digital 3D rendered film (family lore is that it’s the first, ever). It looks old because it is. It was created in 1972 by Ed Catmull<read full story here> @ <http://nerdplusart.com/>

I’m gonna come clean and put out to the world my man-crush on Ed Catmull…

the human future remains unchosen: an exegesis of deus ex: human revolution

 

Progress is not guaranteed. Be it moral, technological, scientific, or social, there is no reason to assume human civilization marches forever forward in step with time. Understood this way, we can realize that progress is a choice and something we as a species will to happen through the concatenation of our decisions.  <read full story here> @ <http://blogs.discovermagazine.com/>

Thought I’d put this one up on the site because I’m really into the half human and robot thing at the moment.  The design bits are awesome, but to me it’s the questions it raises.  They touch on it here in this article for the game.

I also recommend a book called “Machine Man” by Max Barry.  It’s one of those books you read in 24 hours.  I was pounding through it telling James “Man, we gotta make this one into a movie!”.  Got to the end, looked it up and sure enough Aronovsky is attached.

There’s still a wealth of ideas behind the idea of human choice to go droid…  we may be working something up ourselves here in the background…  more to come!

a guide to recognising your trolls: concept art from the troll hunter

They’re big, they’re ugly and they smell like the inside of a vegetable drawer in a student flat, but how much do you really know about trolls? <read full story here> @ <http://www.bleedingcool.com/>

Been hearing a bunch about this film, missed it when it showed here at the Sydney film festival.  So I dug seeing some of these sketches.

 

concept art shows the disturbing evolution of batman: arkham city’s harley quinn

We love pin-up art as much as anyone, but there’s something weird about this newly released concept art showing the evolution of Harley Quinn in Batman: Arkham City. Maybe it’s just that it shows how formulaic these sorts of female characters have gotten… <read the full post here> @ <http://io9.com/>

Cool little look into some character design.  Gotta say that it’s one of the hardest skills, and most underestimated processes in film-making.  We’ve done it a bunch, and you learn to be prepared for the effort.  All that being said, it’s one of the most fun, most creative, and rewarding jobs when you get it right.  The thought process needs to be so critical visually, that in my opinion it’s right up there with developing a character as you write the script.  In a perfect world the artistic development can work hand in hand with the written development.  That’s the way we like to work when we do our characters.

Just take a look at all the reply-posts on this blog-page and see how character design raises the heat in people!

the inspiration of ten iconic spaceships

An iconic spaceship should have a cool name and the history of scifi on the big and small screen is littered with great examples. The inspiration behind these amazing ships are varied, often literary, historical, visual or just plain out there…  <read the post here> @ <http://www.lvjmovie.com/>

Some cool bits of insight into ship design… and lots of names from some of the great designs.  Great reference as a place to start your search in designing space-crafts.